Sunday, November 29, 2009

I've added in moving mines, as opposed to the generic stationary ones. This is helpful because it eliminates a problem I was having before where the sweepers would just not move at all. It's ironic, because the program was telling the sweepers not to hit the mines, so the best way they evolved to do that was to simply not move at all.

With the addition of moving mines, I no longer have to force them to move, because they are moving the entire time (relative to the mines at least).

With this, my tests for factoring in distance based avoidance is actually starting to work, without the need for a new input. (Which is actually not what I had intended, since I was expecting to be testing how easy I could manipulate the neural network's links without achieving unintended consequences).

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